As an example, do not take Fear of the Dark ( phobias) and then journey into dungeons or attempt a space walk. Game Masters should enforce disadvantages as a matter of principle. In a roleplaying setting, players should only take disadvantages they intend to play during the game. Note however that the character's level remains unchanged as soon as these points are utilized elsewhere in the character creation process (such as the purchase of advantages of skill levels). For example, a disadvantage adds 10 points to the remaining balance.